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Text File  |  1995-01-01  |  4KB  |  73 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. DEADSARGEANT                  1.90                                       2 
  8. DEADPLAYER                    0.95                                       1 
  9. BARREL                       85.77                                       4 
  10. SERGEANT                     35.73         HARD_ONLY                     ;1 
  11. SERGEANT                     71.46         MEDIUM_AND_HARD               ;2 
  12. CHAINGUNNER                  53.59                                       ;1 
  13. FLYSKULL                     64.33         MEDIUM_AND_HARD               ;3 
  14. FLYSKULL                     85.77         HARD_ONLY                     ;4 
  15. FLYSKULL                     64.33                                       ;3 
  16. MEDIKIT                       7.62                                       1 
  17. CHAINGUNNER                  53.59         MEDIUM_AND_HARD               1 
  18. SERGEANT                     35.73                                       1 
  19. IMP                          35.73         HARD_ONLY                     1 
  20. CHAINGUN                     11.43         EASY_ONLY                     1 
  21. TROOPER                      71.46         EASY_ONLY                    ;2 ;This item is inocuous
  22. STIMPAK                       3.81         EASY_ONLY                     1 
  23. ;                                            
  24. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  25. ;                                            
  26. ; At run-time this value is used to adjust the
  27. ; Max#of variable based on the population of
  28. ; the level being modified.  Using the strict 
  29. ; standard requires that one or more of the   
  30. ; items in the list above not have a specified
  31. ; maximum number of objects.                  
  32. ;                                              
  33. PER    29   ;Strict standard for exact placement 
  34. ;PER    24   ;Lowered Standard for easy placement
  35. ;                                            
  36. ; Deleting any of the PRESERVE lines will mean that
  37. ; the objects will not be taken from the original  
  38. ; level.  You will have to supply your own above. 
  39. ;                                            
  40. PRESERVE    PILLARS                          
  41. PRESERVE    LAMPS                            
  42. ;                                            
  43. ; THRESHOLD determines what a MEGA-GOODIE is.  
  44. ; MEGA-GOODIES are used to make the level fair 
  45. ; if the generator places a lot of enemies in  
  46. ; the level.                                   
  47. ;                                              
  48. THRESHOLD    75                                  
  49. ;                                              
  50. ; I.Q. Determines how intelligently the program  
  51. ; places objects in the effort to defeat you.   
  52. ; 250 is the default if it is not specified here. 
  53. ;                                              
  54. I.Q.    250                                 
  55. ;                                              
  56. ; EVEN sets the point at which the program must begin 
  57. ; placing MEGA-GOODIES into the level, on the   
  58. ; basis of the hardest difficulty rating.          
  59. ; The MEGA-GOODIES give you a fighting chance,  
  60. ; setting the value lower or <500 will increase the number
  61. ; of MEGA-GOODIES available to you in a the level. 
  62. EVEN    500                                 
  63. ;                                              
  64. ; If SPREAD is not set to a low value then
  65. ; a given sector may accumulate too many objects 
  66. ; this often makes the level impossible to finish
  67. ; or just ugly-looking.  Setting the value too low
  68. ; could make it difficult to place objects within
  69. ; a given wad file.
  70. ;                  
  71. SPREAD    15                                  
  72. ;                                              
  73.